Class ReflectRadialMenu | Unity Reflect | 1.0.0-preview.11
docs.unity3d.com
    Show / Hide Table of Contents

    Class ReflectRadialMenu

    Inheritance
    Object
    ReflectRadialMenu
    Namespace: UnityEngine.Reflect
    Syntax
    public class ReflectRadialMenu : MonoBehaviour, IActions, IActionsMenu, ICustomActionMap, IProcessInput, IInstantiateUI, IMenu, IUsesConnectInterfaces, IFunctionalitySubscriber<IProvidesConnectInterfaces>, IUsesControlHaptics, IFunctionalitySubscriber<IProvidesControlHaptics>, IUsesCreateWorkspace, IFunctionalitySubscriber<IProvidesCreateWorkspace>, IUsesHandedRayOrigin, IUsesRayOrigin, IUsesNode, IUsesMenuOrigins, IUsesRayVisibilitySettings, IFunctionalitySubscriber<IProvidesRayVisibilitySettings>, IUsesRequestFeedback, IFunctionalitySubscriber<IProvidesRequestFeedback>, IUsesSelectTool, IFunctionalitySubscriber<IProvidesSelectTool>, IFunctionalitySubscriber

    Fields

    m_ActionMap

    Declaration
    protected ActionMap m_ActionMap
    Field Value
    Type Description
    ActionMap

    m_ActivationThreshold

    Declaration
    protected float m_ActivationThreshold
    Field Value
    Type Description
    Single

    m_ButtonClickedPulse

    Declaration
    protected HapticPulse m_ButtonClickedPulse
    Field Value
    Type Description
    HapticPulse

    m_ButtonHoverPulse

    Declaration
    protected HapticPulse m_ButtonHoverPulse
    Field Value
    Type Description
    HapticPulse

    m_CanvasParent

    Declaration
    protected Transform m_CanvasParent
    Field Value
    Type Description
    Transform

    m_RadialMenuPrefab

    Declaration
    protected RadialMenuUI m_RadialMenuPrefab
    Field Value
    Type Description
    RadialMenuUI

    m_RadialParent

    Declaration
    protected Transform m_RadialParent
    Field Value
    Type Description
    Transform

    m_ReleasePulse

    Declaration
    protected HapticPulse m_ReleasePulse
    Field Value
    Type Description
    HapticPulse

    Properties

    actionMap

    Declaration
    public ActionMap actionMap { get; }
    Property Value
    Type Description
    ActionMap
    Implements
    ICustomActionMap.actionMap

    actions

    Declaration
    public List<IAction> actions { get; }
    Property Value
    Type Description
    List<IAction>
    Implements
    IActions.actions

    alternateMenuOrigin

    Declaration
    public Transform alternateMenuOrigin { get; set; }
    Property Value
    Type Description
    Transform
    Implements
    IUsesMenuOrigins.alternateMenuOrigin

    ignoreActionMapInputLocking

    Declaration
    public bool ignoreActionMapInputLocking { get; }
    Property Value
    Type Description
    Boolean
    Implements
    ICustomActionMap.ignoreActionMapInputLocking

    localBounds

    Declaration
    public Bounds localBounds { get; }
    Property Value
    Type Description
    Bounds
    Implements
    IMenu.localBounds

    menuActions

    Declaration
    public List<ActionMenuData> menuActions { get; set; }
    Property Value
    Type Description
    List<ActionMenuData>
    Implements
    IActionsMenu.menuActions

    menuContent

    Declaration
    public GameObject menuContent { get; }
    Property Value
    Type Description
    GameObject
    Implements
    IMenu.menuContent

    menuHideFlags

    Declaration
    public MenuHideFlags menuHideFlags { get; set; }
    Property Value
    Type Description
    MenuHideFlags
    Implements
    IMenu.menuHideFlags

    menuOrigin

    Declaration
    public Transform menuOrigin { get; set; }
    Property Value
    Type Description
    Transform
    Implements
    IUsesMenuOrigins.menuOrigin

    node

    Declaration
    public Node node { set; }
    Property Value
    Type Description
    Node
    Implements
    IUsesNode.node

    priority

    Declaration
    public int priority { get; }
    Property Value
    Type Description
    Int32
    Implements
    IMenu.priority

    provider

    Declaration
    public IProvidesRayVisibilitySettings provider { get; set; }
    Property Value
    Type Description
    IProvidesRayVisibilitySettings
    Implements
    IFunctionalitySubscriber<TProvider>.provider

    rayOrigin

    Declaration
    public Transform rayOrigin { get; set; }
    Property Value
    Type Description
    Transform
    Implements
    IUsesRayOrigin.rayOrigin

    Methods

    HideDefaultMenusCR()

    Declaration
    protected IEnumerator HideDefaultMenusCR()
    Returns
    Type Description
    IEnumerator

    Init(Node, Transform)

    Declaration
    public void Init(Node node, Transform rayOrigin)
    Parameters
    Type Name Description
    Node node
    Transform rayOrigin

    ProcessInput(ActionMapInput, ConsumeControlDelegate)

    Declaration
    public void ProcessInput(ActionMapInput input, ConsumeControlDelegate consumeControl)
    Parameters
    Type Name Description
    ActionMapInput input
    ConsumeControlDelegate consumeControl
    Implements
    IProcessInput.ProcessInput(ActionMapInput, ConsumeControlDelegate)

    Events

    itemWasSelected

    Declaration
    public event Action<Transform> itemWasSelected
    Event Type
    Type Description
    Action<Transform>
    Implements
    IActionsMenu.itemWasSelected

    Explicit Interface Implementations

    IFunctionalitySubscriber<IProvidesConnectInterfaces>.provider

    Declaration
    IProvidesConnectInterfaces IFunctionalitySubscriber<IProvidesConnectInterfaces>.provider { get; set; }
    Returns
    Type Description
    IProvidesConnectInterfaces
    Implements
    IFunctionalitySubscriber<TProvider>.provider

    IFunctionalitySubscriber<IProvidesControlHaptics>.provider

    Declaration
    IProvidesControlHaptics IFunctionalitySubscriber<IProvidesControlHaptics>.provider { get; set; }
    Returns
    Type Description
    IProvidesControlHaptics
    Implements
    IFunctionalitySubscriber<TProvider>.provider

    IFunctionalitySubscriber<IProvidesCreateWorkspace>.provider

    Declaration
    IProvidesCreateWorkspace IFunctionalitySubscriber<IProvidesCreateWorkspace>.provider { get; set; }
    Returns
    Type Description
    IProvidesCreateWorkspace
    Implements
    IFunctionalitySubscriber<TProvider>.provider

    IFunctionalitySubscriber<IProvidesRequestFeedback>.provider

    Declaration
    IProvidesRequestFeedback IFunctionalitySubscriber<IProvidesRequestFeedback>.provider { get; set; }
    Returns
    Type Description
    IProvidesRequestFeedback
    Implements
    IFunctionalitySubscriber<TProvider>.provider

    IFunctionalitySubscriber<IProvidesSelectTool>.provider

    Declaration
    IProvidesSelectTool IFunctionalitySubscriber<IProvidesSelectTool>.provider { get; set; }
    Returns
    Type Description
    IProvidesSelectTool
    Implements
    IFunctionalitySubscriber<TProvider>.provider

    Extension Methods

    IInstantiateUIMethods.InstantiateUI(IInstantiateUI, GameObject, Transform, Boolean, Transform)
    UsesConnectInterfacesMethods.ConnectInterfaces(IUsesConnectInterfaces, Object, Object)
    UsesConnectInterfacesMethods.DisconnectInterfaces(IUsesConnectInterfaces, Object, Object)
    UsesControlHapticsMethods.Pulse(IUsesControlHaptics, Node, HapticPulse, Single, Single)
    UsesControlHapticsMethods.StopPulses(IUsesControlHaptics, Node)
    UsesCreateWorkspaceMethods.CreateWorkspace(IUsesCreateWorkspace, Type, Action<IWorkspace>)
    UsesRayVisibilitySettingsMethods.AddRayVisibilitySettings(IUsesRayVisibilitySettings, Transform, Object, Boolean, Boolean, Int32)
    UsesRayVisibilitySettingsMethods.RemoveRayVisibilitySettings(IUsesRayVisibilitySettings, Transform, Object)
    UsesRequestFeedbackMethods.AddFeedbackRequest(IUsesRequestFeedback, FeedbackRequest)
    UsesRequestFeedbackMethods.RemoveFeedbackRequest(IUsesRequestFeedback, FeedbackRequest)
    UsesRequestFeedbackMethods.ClearFeedbackRequests(IUsesRequestFeedback, IUsesRequestFeedback)
    UsesRequestFeedbackMethods.GetFeedbackRequestObject<TRequest>(IUsesRequestFeedback, IUsesRequestFeedback)
    UsesSelectToolMethods.SelectTool(IUsesSelectTool, Transform, Type, Boolean, Boolean)
    UsesSelectToolMethods.IsToolActive(IUsesSelectTool, Transform, Type)
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023