Interface IUsesRayOrigin | Unity Reflect | 1.0.0-preview.11
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    Interface IUsesRayOrigin

    A proxy can have a single ray origin or multiple ray origins depending on the input device

    Namespace: UnityEditor.Experimental.EditorVR
    Syntax
    public interface IUsesRayOrigin

    Properties

    rayOrigin

    A transform at the origin of a ray, which is used as an identifier throughout the system for all sorts of things -- menu spawns, performing raycasts, direct selection, proxy node location, etc.

    Declaration
    Transform rayOrigin { set; }
    Property Value
    Type Description
    Transform
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