Interface IUsesRayOrigin
A proxy can have a single ray origin or multiple ray origins depending on the input device
Namespace: UnityEditor.Experimental.EditorVR
Syntax
public interface IUsesRayOrigin
Properties
rayOrigin
A transform at the origin of a ray, which is used as an identifier throughout the system for all sorts of things -- menu spawns, performing raycasts, direct selection, proxy node location, etc.
Declaration
Transform rayOrigin { set; }
Property Value
Type | Description |
---|---|
Transform |