Class PointerEvent
Namespace: UnityEngine.InputNew
Syntax
public class PointerEvent : InputEvent
Properties
displayIndex
Declaration
public int displayIndex { get; set; }
Property Value
| Type | Description |
|---|---|
| Int32 |
position
Declaration
public Vector3 position { get; set; }
Property Value
| Type | Description |
|---|---|
| Vector3 |
pressure
Declaration
public float pressure { get; set; }
Property Value
| Type | Description |
|---|---|
| Single |
rotation
Declaration
public float rotation { get; set; }
Property Value
| Type | Description |
|---|---|
| Single |
tilt
Declaration
public float tilt { get; set; }
Property Value
| Type | Description |
|---|---|
| Single |
Methods
ToString()
Declaration
public override string ToString()
Returns
| Type | Description |
|---|---|
| String |