Class RadialMenu | Unity Reflect | 1.0.0-preview.11
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    Class RadialMenu

    Inheritance
    Object
    RadialMenu
    Namespace: UnityEditor.Experimental.EditorVR.Menus
    Syntax
    public sealed class RadialMenu : MonoBehaviour, IInstantiateUI, IAlternateMenu, IUsesRayOrigin, IUsesMenuOrigins, ICustomActionMap, IProcessInput, IUsesControlHaptics, IFunctionalitySubscriber<IProvidesControlHaptics>, IUsesNode, IUsesConnectInterfaces, IFunctionalitySubscriber<IProvidesConnectInterfaces>, IUsesRequestFeedback, IFunctionalitySubscriber<IProvidesRequestFeedback>, IFunctionalitySubscriber, IActionsMenu, IMenu

    Properties

    actionMap

    Declaration
    public ActionMap actionMap { get; }
    Property Value
    Type Description
    ActionMap
    Implements
    ICustomActionMap.actionMap

    alternateMenuOrigin

    Declaration
    public Transform alternateMenuOrigin { get; set; }
    Property Value
    Type Description
    Transform
    Implements
    IUsesMenuOrigins.alternateMenuOrigin

    ignoreActionMapInputLocking

    Declaration
    public bool ignoreActionMapInputLocking { get; }
    Property Value
    Type Description
    Boolean
    Implements
    ICustomActionMap.ignoreActionMapInputLocking

    localBounds

    Declaration
    public Bounds localBounds { get; }
    Property Value
    Type Description
    Bounds
    Implements
    IMenu.localBounds

    menuActions

    Declaration
    public List<ActionMenuData> menuActions { get; set; }
    Property Value
    Type Description
    List<ActionMenuData>
    Implements
    IActionsMenu.menuActions

    menuContent

    Declaration
    public GameObject menuContent { get; }
    Property Value
    Type Description
    GameObject
    Implements
    IMenu.menuContent

    menuHideFlags

    Declaration
    public MenuHideFlags menuHideFlags { get; set; }
    Property Value
    Type Description
    MenuHideFlags
    Implements
    IMenu.menuHideFlags

    menuOrigin

    Declaration
    public Transform menuOrigin { get; set; }
    Property Value
    Type Description
    Transform
    Implements
    IUsesMenuOrigins.menuOrigin

    node

    Declaration
    public Node node { get; set; }
    Property Value
    Type Description
    Node
    Implements
    IUsesNode.node

    priority

    Declaration
    public int priority { get; }
    Property Value
    Type Description
    Int32
    Implements
    IMenu.priority

    rayOrigin

    Declaration
    public Transform rayOrigin { set; }
    Property Value
    Type Description
    Transform
    Implements
    IUsesRayOrigin.rayOrigin

    Methods

    ProcessInput(ActionMapInput, ConsumeControlDelegate)

    Declaration
    public void ProcessInput(ActionMapInput input, ConsumeControlDelegate consumeControl)
    Parameters
    Type Name Description
    ActionMapInput input
    ConsumeControlDelegate consumeControl
    Implements
    IProcessInput.ProcessInput(ActionMapInput, ConsumeControlDelegate)

    Events

    itemWasSelected

    Declaration
    public event Action<Transform> itemWasSelected
    Event Type
    Type Description
    Action<Transform>
    Implements
    IActionsMenu.itemWasSelected

    Explicit Interface Implementations

    IFunctionalitySubscriber<IProvidesConnectInterfaces>.provider

    Declaration
    IProvidesConnectInterfaces IFunctionalitySubscriber<IProvidesConnectInterfaces>.provider { get; set; }
    Returns
    Type Description
    IProvidesConnectInterfaces
    Implements
    IFunctionalitySubscriber<TProvider>.provider

    IFunctionalitySubscriber<IProvidesControlHaptics>.provider

    Declaration
    IProvidesControlHaptics IFunctionalitySubscriber<IProvidesControlHaptics>.provider { get; set; }
    Returns
    Type Description
    IProvidesControlHaptics
    Implements
    IFunctionalitySubscriber<TProvider>.provider

    IFunctionalitySubscriber<IProvidesRequestFeedback>.provider

    Declaration
    IProvidesRequestFeedback IFunctionalitySubscriber<IProvidesRequestFeedback>.provider { get; set; }
    Returns
    Type Description
    IProvidesRequestFeedback
    Implements
    IFunctionalitySubscriber<TProvider>.provider

    Extension Methods

    IInstantiateUIMethods.InstantiateUI(IInstantiateUI, GameObject, Transform, Boolean, Transform)
    UsesConnectInterfacesMethods.ConnectInterfaces(IUsesConnectInterfaces, Object, Object)
    UsesConnectInterfacesMethods.DisconnectInterfaces(IUsesConnectInterfaces, Object, Object)
    UsesControlHapticsMethods.Pulse(IUsesControlHaptics, Node, HapticPulse, Single, Single)
    UsesControlHapticsMethods.StopPulses(IUsesControlHaptics, Node)
    UsesRequestFeedbackMethods.AddFeedbackRequest(IUsesRequestFeedback, FeedbackRequest)
    UsesRequestFeedbackMethods.RemoveFeedbackRequest(IUsesRequestFeedback, FeedbackRequest)
    UsesRequestFeedbackMethods.ClearFeedbackRequests(IUsesRequestFeedback, IUsesRequestFeedback)
    UsesRequestFeedbackMethods.GetFeedbackRequestObject<TRequest>(IUsesRequestFeedback, IUsesRequestFeedback)
    In This Article
    • Properties
      • actionMap
      • alternateMenuOrigin
      • ignoreActionMapInputLocking
      • localBounds
      • menuActions
      • menuContent
      • menuHideFlags
      • menuOrigin
      • node
      • priority
      • rayOrigin
    • Methods
      • ProcessInput(ActionMapInput, ConsumeControlDelegate)
    • Events
      • itemWasSelected
    • Explicit Interface Implementations
      • IFunctionalitySubscriber<IProvidesConnectInterfaces>.provider
      • IFunctionalitySubscriber<IProvidesControlHaptics>.provider
      • IFunctionalitySubscriber<IProvidesRequestFeedback>.provider
    • Extension Methods
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