Class FunctionalityInjectionModule | Unity Reflect | 1.0.0-preview.11
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    Class FunctionalityInjectionModule

    Inheritance
    Object
    ScriptableSettingsBase
    ScriptableSettingsBase<FunctionalityInjectionModule>
    ScriptableSettings<FunctionalityInjectionModule>
    FunctionalityInjectionModule
    Inherited Members
    ScriptableSettings<FunctionalityInjectionModule>.instance
    ScriptableSettings<FunctionalityInjectionModule>.CreateAndLoad()
    ScriptableSettingsBase<FunctionalityInjectionModule>.s_Instance
    ScriptableSettingsBase<FunctionalityInjectionModule>.OnEnable()
    ScriptableSettingsBase<FunctionalityInjectionModule>.Save(String)
    ScriptableSettingsBase<FunctionalityInjectionModule>.GetFilePath()
    ScriptableSettingsBase.k_PathExceptionMessage
    ScriptableSettingsBase.GetInstanceByType(Type)
    ScriptableSettingsBase.OnLoaded()
    Namespace: Unity.Labs.ModuleLoader
    Syntax
    [ImmortalModule]
    [ScriptableSettingsPath("ModuleLoaderSettings")]
    public class FunctionalityInjectionModule : ScriptableSettings<FunctionalityInjectionModule>, IModuleBehaviorCallbacks, IModule

    Properties

    activeIsland

    Declaration
    public FunctionalityIsland activeIsland { get; }
    Property Value
    Type Description
    FunctionalityIsland

    defaultIsland

    Declaration
    public FunctionalityIsland defaultIsland { get; }
    Property Value
    Type Description
    FunctionalityIsland

    islands

    Declaration
    public HashSet<FunctionalityIsland> islands { get; }
    Property Value
    Type Description
    HashSet<FunctionalityIsland>

    Methods

    AddIsland(FunctionalityIsland)

    Declaration
    public void AddIsland(FunctionalityIsland island)
    Parameters
    Type Name Description
    FunctionalityIsland island

    LoadModule()

    Declaration
    public void LoadModule()
    Implements
    IModule.LoadModule()

    OnBehaviorAwake()

    Declaration
    public void OnBehaviorAwake()
    Implements
    IModuleBehaviorCallbacks.OnBehaviorAwake()

    OnBehaviorDestroy()

    Declaration
    public void OnBehaviorDestroy()
    Implements
    IModuleBehaviorCallbacks.OnBehaviorDestroy()

    OnBehaviorDisable()

    Declaration
    public void OnBehaviorDisable()
    Implements
    IModuleBehaviorCallbacks.OnBehaviorDisable()

    OnBehaviorEnable()

    Declaration
    public void OnBehaviorEnable()
    Implements
    IModuleBehaviorCallbacks.OnBehaviorEnable()

    OnBehaviorStart()

    Declaration
    public void OnBehaviorStart()
    Implements
    IModuleBehaviorCallbacks.OnBehaviorStart()

    OnBehaviorUpdate()

    Declaration
    public void OnBehaviorUpdate()
    Implements
    IModuleBehaviorCallbacks.OnBehaviorUpdate()

    PreLoad()

    Declaration
    public void PreLoad()

    PrintStatus()

    Declaration
    public string PrintStatus()
    Returns
    Type Description
    String

    SetActiveIsland(FunctionalityIsland)

    Declaration
    public void SetActiveIsland(FunctionalityIsland island)
    Parameters
    Type Name Description
    FunctionalityIsland island

    UnloadModule()

    Declaration
    public void UnloadModule()
    Implements
    IModule.UnloadModule()

    Events

    activeIslandChanged

    Declaration
    public event Action<FunctionalityIsland> activeIslandChanged
    Event Type
    Type Description
    Action<FunctionalityIsland>
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