Class AudioRecorderSettings
A class that represents the settings of an Audio Recorder.
Implements
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.Recorder
Assembly: Unity.Recorder.Editor.dll
Syntax
[RecorderSettings(typeof(AudioRecorder), "Audio")]
public class AudioRecorderSettings : RecorderSettings, ISerializationCallbackReceiver
Constructors
AudioRecorderSettings()
Default constructor.
Declaration
public AudioRecorderSettings()
Properties
Extension
Stores the file extension used by this Recorder (without the dot).
Declaration
protected override string Extension { get; }
Property Value
Type | Description |
---|---|
string |
Overrides
InputsSettings
Stores the list of Input settings required by this Recorder.
Declaration
public override IEnumerable<RecorderInputSettings> InputsSettings { get; }
Property Value
Type | Description |
---|---|
IEnumerable<RecorderInputSettings> |
Overrides
Methods
GetErrors(List<string>)
Tests if the Recorder has any errors.
Declaration
protected override void GetErrors(List<string> errors)
Parameters
Type | Name | Description |
---|---|---|
List<string> | errors | List of errors encountered. |