Class RecorderWindow
Main window class of the Recorder. It can be accessed from an Editor script to show the Recorder Window and eventually Start and Stop the recording using current settings. Recorder settings are saved in Library/Recorder/recorder.pref
Inherited Members
Namespace: UnityEditor.Recorder
Assembly: solution.dll
Syntax
public class RecorderWindow : EditorWindow
Fields
Name | Description |
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MenuRoot | The location in the Unity Editor menu for the Recorder Window. |
MenuRootIndex | The priority of the Recorder Window entries in the menu. |
Methods
Name | Description |
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ApplyPreset(RecorderControllerSettingsPreset) | Loads a previously saved Recorder List. |
IsRecording() | Used to get the current state of the recording. |
SetRecorderControllerSettings(RecorderControllerSettings) | Set the RecorderWindow controller settings and update the UI. This allow to set settings even if the window is open. |
StartRecording() | Used to Start the recording with current settings. If not already the case, the Editor will also switch to PlayMode. |
StopRecording() | Used to Stop current recordings if any. Exiting PlayMode while the Recorder is recording will automatically Stop the recorder. |