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    Class RecorderControllerSettingsPreset

    Class that models a Recorder List (a stack of preset Recorder Settings instances) that you can save and load for reuse into a Recorder Window.

    Inheritance
    object
    Object
    ScriptableObject
    RecorderControllerSettingsPreset
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
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    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
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    Object.Destroy(Object, float)
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    Object.FindObjectsOfType(Type)
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    Namespace: UnityEditor.Recorder
    Assembly: solution.dll
    Syntax
    public class RecorderControllerSettingsPreset : ScriptableObject

    Methods

    Name Description
    ApplyTo(RecorderControllerSettings)

    Applies the current Recorder List to the specified RecorderControllerSettings instance.

    SaveAtPath(RecorderControllerSettings, string)

    Saves the specified Recorder List to a file on disk. Note that this method doesn't save Scene references (such as a GameObject reference in Animation Recorder Settings).

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