Class RecorderInputSettings
Base class that represents a RecorderSetting Input that can be recorded from. (like a Camera, a RenderTexture...)
Inheritance
RecorderInputSettings
Assembly: Unity.Recorder.Editor.dll
[Serializable]
public abstract class RecorderInputSettings
Properties
Declaration
protected abstract Type InputType { get; }
Property Value
Methods
Declaration
protected virtual void CheckForErrors(List<string> errors)
Parameters
Declaration
protected virtual void CheckForInfoMessages(List<string> infoMessages)
Parameters
Declaration
protected virtual void CheckForWarnings(List<string> warnings)
Parameters
Declaration
[Obsolete("Please use methods CheckForErrors() and CheckForWarnings()")]
protected virtual bool ValidityCheck(List<string> errors)
Parameters
Returns