Class RenderTextureSamplerSettings
The settings of a Render Texture sampler.
Inheritance
RenderTextureSamplerSettings
Assembly: Unity.Recorder.Editor.dll
Syntax
[Serializable]
public class RenderTextureSamplerSettings : ImageInputSettings
Properties
CameraTag
Stores the GameObject tag that defines the Camera used for the recording.
Declaration
public string CameraTag { get; set; }
Property Value
ColorSpace
Indicates the color space used for this Recorder input.
Declaration
public ColorSpace ColorSpace { get; set; }
Property Value
FlipFinalOutput
Use this property if you need to vertically flip the final output.
Declaration
public bool FlipFinalOutput { get; set; }
Property Value
InputType
Declaration
protected override Type InputType { get; }
Property Value
Overrides
OutputHeight
Stores the output image height.
Declaration
public override int OutputHeight { get; set; }
Property Value
Overrides
OutputWidth
Stores the output image width.
Declaration
public override int OutputWidth { get; set; }
Property Value
Overrides
RenderHeight
Use this property to specify a different render height from the output (overscan).
Declaration
public int RenderHeight { get; set; }
Property Value
RenderWidth
Use this property to specify a different render width from the output (overscan).
Declaration
public int RenderWidth { get; set; }
Property Value
SuperSampling
Indicates the multisample anti-aliasing (MSAA) level used for this Recorder input.
Declaration
public SuperSamplingCount SuperSampling { get; set; }
Property Value
Methods
CheckForWarnings(List<string>)
Declaration
protected override void CheckForWarnings(List<string> warnings)
Parameters
Overrides