Class CameraInputSettings
Use this class to manage all the information required to record from a Scene Camera.
Inheritance
CameraInputSettings
Inherited Members
Namespace: UnityEditor.Recorder.Input
Assembly: Unity.Recorder.Editor.dll
Syntax
[Serializable]
public class CameraInputSettings : StandardImageInputSettings
Constructors
CameraInputSettings()
Default constructor.
Declaration
public CameraInputSettings()
Properties
CameraTag
Indicates the GameObject tag of the Camera used for the capture.
Declaration
public string CameraTag { get; set; }
Property Value
Type | Description |
---|---|
string |
CaptureUI
Use this property to include the UI GameObjects to the recording.
Declaration
public bool CaptureUI { get; set; }
Property Value
Type | Description |
---|---|
bool |
FlipFinalOutput
Use this property if you want to apply a vertical flip to the final output.
Declaration
public bool FlipFinalOutput { get; set; }
Property Value
Type | Description |
---|---|
bool |
InputType
Declaration
protected override Type InputType { get; }
Property Value
Type | Description |
---|---|
Type |
Overrides
Source
Indicates the Camera input type.
Declaration
public ImageSource Source { get; set; }
Property Value
Type | Description |
---|---|
ImageSource |
Methods
CheckForErrors(List<string>)
Declaration
protected override void CheckForErrors(List<string> errors)
Parameters
Type | Name | Description |
---|---|---|
List<string> | errors |