Class CameraInputSettings
Use this class to manage all the information required to record from a Scene Camera.
Inheritance
CameraInputSettings
  Inherited Members
Namespace: UnityEditor.Recorder.Input
Assembly: Unity.Recorder.Editor.dll
Syntax
[Serializable]
public class CameraInputSettings : StandardImageInputSettingsConstructors
CameraInputSettings()
Default constructor.
Declaration
public CameraInputSettings()Properties
CameraTag
Indicates the GameObject tag of the Camera used for the capture.
Declaration
public string CameraTag { get; set; }Property Value
| Type | Description | 
|---|---|
| string | 
CaptureUI
Use this property to include the UI GameObjects to the recording.
Declaration
public bool CaptureUI { get; set; }Property Value
| Type | Description | 
|---|---|
| bool | 
FlipFinalOutput
Use this property if you want to apply a vertical flip to the final output.
Declaration
public bool FlipFinalOutput { get; set; }Property Value
| Type | Description | 
|---|---|
| bool | 
InputType
Declaration
protected override Type InputType { get; }Property Value
| Type | Description | 
|---|---|
| Type | 
Overrides
Source
Indicates the Camera input type.
Declaration
public ImageSource Source { get; set; }Property Value
| Type | Description | 
|---|---|
| ImageSource | 
Methods
CheckForErrors(List<string>)
Declaration
protected override void CheckForErrors(List<string> errors)Parameters
| Type | Name | Description | 
|---|---|---|
| List<string> | errors |