Class CameraInput
Use this class to record from a Scene Camera.
Assembly: Unity.Recorder.Editor.dll
public class CameraInput : BaseRenderTextureInput, IDisposable
Properties
Indicates the Camera to use to record the Scene.
Declaration
protected Camera TargetCamera { get; set; }
Property Value
Methods
Declaration
protected override void BeginRecording(RecordingSession session)
Parameters
Overrides
Releases all resources allocated by this instance.
Declaration
protected override void Dispose(bool disposing)
Parameters
Type |
Name |
Description |
bool |
disposing |
If true, releases buffers allocated by this class as well.
|
Overrides
Declaration
protected override void EndRecording(RecordingSession session)
Parameters
Overrides
Declaration
protected override void NewFrameReady(RecordingSession session)
Parameters
Overrides
Declaration
protected override void NewFrameStarting(RecordingSession session)
Parameters
Overrides
Implements