Class CameraInput
  Use this class to record from a Scene Camera.
Assembly: Unity.Recorder.Editor.dll
  
  
    public class CameraInput : BaseRenderTextureInput, IDisposable
   
  Properties
  
  
  Indicates the Camera to use to record the Scene.
Declaration
  
    protected Camera TargetCamera { get; set; }
   
  Property Value
  
  Methods
  
  
  
  
  Declaration
  
    protected override void BeginRecording(RecordingSession session)
   
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  Releases all resources allocated by this instance.
Declaration
  
    protected override void Dispose(bool disposing)
   
  Parameters
  
    
      
        | Type | Name | Description | 
    
    
      
        | bool | disposing | If true, releases buffers allocated by this class as well. | 
    
  
  Overrides
  
  
  
  
  
  Declaration
  
    protected override void EndRecording(RecordingSession session)
   
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  Declaration
  
    protected override void NewFrameReady(RecordingSession session)
   
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  Declaration
  
    protected override void NewFrameStarting(RecordingSession session)
   
  Parameters
  
  Overrides
  
  Implements