Class Camera360InputSettings
A class that represents the settings of a 360 View.
Inheritance
Camera360InputSettings
Assembly: Unity.Recorder.Editor.dll
[Serializable]
public class Camera360InputSettings : ImageInputSettings
Properties
Indicates the GameObject tag of the Camera used for the capture.
Declaration
public string CameraTag { get; set; }
Property Value
Use this property if you need to vertically flip the final output.
Declaration
public bool FlipFinalOutput { get; set; }
Property Value
Declaration
protected override Type InputType { get; }
Property Value
Overrides
Indicates the size of the cube map to use for the 360-degree environment projection.
Declaration
public int MapSize { get; set; }
Property Value
The height in pixels of the 360 View image.
Declaration
public override int OutputHeight { get; set; }
Property Value
Overrides
The width in pixels of the 360 View image.
Declaration
public override int OutputWidth { get; set; }
Property Value
Overrides
Use this property to render stereoscopic views in separate left and right outputs.
Declaration
public bool RenderStereo { get; set; }
Property Value
The source camera for the 360 View.
Declaration
public ImageSource Source { get; set; }
Property Value
Indicates the interocular angle (on the camera's Y axis) when using stereoscopic rendering.
Declaration
public float StereoSeparation { get; set; }
Property Value
Methods
Declaration
protected override void CheckForErrors(List<string> errors)
Parameters
Overrides