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    Class RecorderClip

    Use this class to manage Recorder Clip Timeline integration.

    Inheritance
    object
    Object
    ScriptableObject
    PlayableAsset
    RecorderClip
    Implements
    IPlayableAsset
    ITimelineClipAsset
    ISerializationCallbackReceiver
    Inherited Members
    PlayableAsset.duration
    PlayableAsset.outputs
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.Recorder.Timeline
    Assembly: Unity.Recorder.Editor.dll
    Syntax
    public class RecorderClip : PlayableAsset, IPlayableAsset, ITimelineClipAsset, ISerializationCallbackReceiver

    Fields

    settings

    Indicates the Recorder Settings instance used for this Clip.

    Declaration
    [SerializeField]
    public RecorderSettings settings
    Field Value
    Type Description
    RecorderSettings

    Properties

    clipCaps

    Recorder does not support any clip features. For more information see: https://docs.unity3d.com/2018.1/Documentation/ScriptReference/Timeline.ClipCaps.html

    Declaration
    public ClipCaps clipCaps { get; }
    Property Value
    Type Description
    ClipCaps

    Methods

    CreatePlayable(PlayableGraph, GameObject)

    For more information see: https://docs.unity3d.com/ScriptReference/Playables.PlayableAsset.CreatePlayable.html

    Declaration
    public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
    Parameters
    Type Name Description
    PlayableGraph graph

    The Playable Graph.

    GameObject owner

    The GameObject containing the PlayableDirector.

    Returns
    Type Description
    Playable

    The playable that drives the AlembicStreamPlayer.

    Overrides
    PlayableAsset.CreatePlayable(PlayableGraph, GameObject)

    OnAfterDeserialize()

    This is called after the Recorder Clip object has been deserialized. For more information see: https://docs.unity3d.com/ScriptReference/ISerializationCallbackReceiver.OnAfterDeserialize.html

    Declaration
    public void OnAfterDeserialize()

    OnBeforeSerialize()

    This is called before the Recorder Clip object is serialized. For more information see: https://docs.unity3d.com/ScriptReference/ISerializationCallbackReceiver.OnBeforeSerialize.html

    Declaration
    public void OnBeforeSerialize()

    OnDestroy()

    This is called when the Recorder Clip is being destroyed. For more information see: https://docs.unity3d.com/ScriptReference/ScriptableObject.OnDestroy.html

    Declaration
    public void OnDestroy()

    Implements

    IPlayableAsset
    ITimelineClipAsset
    ISerializationCallbackReceiver
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