Class RecorderInput
This class represents the different types of input that can receive frame data from a RecordingSession object.
Inheritance
RecorderInput
Assembly: Unity.Recorder.Editor.dll
public class RecorderInput : IDisposable
Properties
Declaration
public RecorderInputSettings settings { get; set; }
Property Value
Methods
Declaration
protected virtual void BeginRecording(RecordingSession session)
Parameters
Cleans up the Recorder input's resources.
Declaration
Cleans up the Recorder input's resources.
Declaration
protected virtual void Dispose(bool disposing)
Parameters
Type |
Name |
Description |
bool |
disposing |
This flag is True when the method is being called by a user's Dispose()
method, otherwise it means that it has been called by a finalizer and you should only dispose of unmanaged
resources.
|
Declaration
protected virtual void EndRecording(RecordingSession session)
Parameters
The finalizer of the class.
Declaration
protected ~RecorderInput()
Declaration
protected virtual void FrameDone(RecordingSession session)
Parameters
Declaration
protected virtual void NewFrameReady(RecordingSession session)
Parameters
Declaration
protected virtual void NewFrameStarting(RecordingSession session)
Parameters
Declaration
protected virtual void SessionCreated(RecordingSession session)
Parameters
Implements
See Also
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