Class RecorderControllerSettingsPreset
Class that models a Recorder List (a stack of preset Recorder Settings instances) that you can save and load for reuse into a Recorder Window.
Inherited Members
Namespace: UnityEditor .Recorder
Assembly: Unity.Recorder.Editor.dll
Syntax
public class RecorderControllerSettingsPreset : ScriptableObject
Methods
ApplyTo(RecorderControllerSettings)
Applies the current Recorder List to the specified RecorderControllerSettings instance.
Declaration
public void ApplyTo(RecorderControllerSettings prefs)
Parameters
Type | Name | Description |
---|---|---|
Recorder |
prefs | The RecorderControllerSettings instance to apply the Recorder List to. |
SaveAtPath(RecorderControllerSettings, string)
Saves the specified Recorder List to a file on disk. Note that this method doesn't save Scene references (such as a GameObject reference in Animation Recorder Settings).
Declaration
public static void SaveAtPath(RecorderControllerSettings model, string path)
Parameters
Type | Name | Description |
---|---|---|
Recorder |
model | The Recorder List to save. |
string | path | The path on disk where to save the Recorder List. You must specify a path relative to the project. |