Class RecorderClip | Unity Recorder | 2.4.0-preview.1
docs.unity3d.com
    Show / Hide Table of Contents

    Class RecorderClip

    Use this class to manage Recorder Clip Timeline integration.

    Inheritance
    Object
    Object
    ScriptableObject
    PlayableAsset
    RecorderClip
    Inherited Members
    PlayableAsset.duration
    PlayableAsset.outputs
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEditor.Recorder.Timeline
    Syntax
    public class RecorderClip : PlayableAsset, IPlayableAsset, ITimelineClipAsset, ISerializationCallbackReceiver

    Fields

    settings

    Indicates the Recorder Settings instance used for this Clip.

    Declaration
    [SerializeField]
    public RecorderSettings settings
    Field Value
    Type Description
    RecorderSettings

    Properties

    clipCaps

    Declaration
    public ClipCaps clipCaps { get; }
    Property Value
    Type Description
    ClipCaps

    Methods

    CreatePlayable(PlayableGraph, GameObject)

    Declaration
    public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
    Parameters
    Type Name Description
    PlayableGraph graph
    GameObject owner
    Returns
    Type Description
    Playable
    Overrides
    PlayableAsset.CreatePlayable(PlayableGraph, GameObject)

    OnAfterDeserialize()

    Declaration
    public void OnAfterDeserialize()
    Implements
    ISerializationCallbackReceiver.OnAfterDeserialize()

    OnBeforeSerialize()

    Declaration
    public void OnBeforeSerialize()
    Implements
    ISerializationCallbackReceiver.OnBeforeSerialize()

    OnDestroy()

    Declaration
    public void OnDestroy()
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023