Class RecorderInputSettings
Base class that represents a RecorderSetting Input that can be recorded from. (like a Camera, a RenderTexture...)
Namespace: UnityEditor.Recorder
Syntax
[Serializable]
public abstract class RecorderInputSettings
Properties
InputType
Declaration
protected abstract Type InputType { get; }
Property Value
Type | Description |
---|---|
Type |
Methods
ValidityCheck(List<String>)
Declaration
protected abstract bool ValidityCheck(List<string> errors)
Parameters
Type | Name | Description |
---|---|---|
List<String> | errors |
Returns
Type | Description |
---|---|
Boolean |