Class AnimationInputSettings | Unity Recorder | 2.1.0-preview.1
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    Class AnimationInputSettings

    Use this class to manage all the information required to record an Animation from a given GameObject.

    Inheritance
    Object
    RecorderInputSettings
    AnimationInputSettings
    Namespace: UnityEditor.Recorder.Input
    Syntax
    [Serializable]
    public class AnimationInputSettings : RecorderInputSettings

    Properties

    gameObject

    Indicates the GameObject to record from.

    Declaration
    public GameObject gameObject { get; set; }
    Property Value
    Type Description
    GameObject

    InputType

    Declaration
    protected override Type InputType { get; }
    Property Value
    Type Description
    Type
    Overrides
    RecorderInputSettings.InputType

    Recursive

    Use this property to record all the gameObject hierarchy (True) or not (False).

    Declaration
    public bool Recursive { get; set; }
    Property Value
    Type Description
    Boolean

    Methods

    AddComponentToRecord(Type)

    Adds a Component to record from the GameObject.

    Declaration
    public void AddComponentToRecord(Type componentType)
    Parameters
    Type Name Description
    Type componentType

    The type of the Component.

    ClearExposedReference()

    Removes the binding value for the current key.

    Declaration
    public void ClearExposedReference()

    DuplicateExposedReference()

    Duplicates the existing Scene binding key under a new unique key (useful when duplicating the Recorder input).

    Declaration
    public void DuplicateExposedReference()

    ValidityCheck(List<String>)

    Declaration
    protected override bool ValidityCheck(List<string> errors)
    Parameters
    Type Name Description
    List<String> errors
    Returns
    Type Description
    Boolean
    Overrides
    RecorderInputSettings.ValidityCheck(List<String>)
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