Class CameraInputSettings | Unity Recorder | 2.1.0-preview.1
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    Class CameraInputSettings

    Use this class to manage all the information required to record from a Scene Camera.

    Inheritance
    Object
    RecorderInputSettings
    ImageInputSettings
    StandardImageInputSettings
    CameraInputSettings
    Inherited Members
    StandardImageInputSettings.OutputWidth
    StandardImageInputSettings.OutputHeight
    ImageInputSettings.SupportsTransparent
    Namespace: UnityEditor.Recorder.Input
    Syntax
    [Serializable]
    public class CameraInputSettings : StandardImageInputSettings

    Constructors

    CameraInputSettings()

    Default constructor.

    Declaration
    public CameraInputSettings()

    Properties

    CameraTag

    Indicates the GameObject tag of the Camera used for the capture.

    Declaration
    public string CameraTag { get; set; }
    Property Value
    Type Description
    String

    CaptureUI

    Use this property to include the UI GameObjects to the recording.

    Declaration
    public bool CaptureUI { get; set; }
    Property Value
    Type Description
    Boolean

    FlipFinalOutput

    Use this property if you need to vertically flip the final output.

    Declaration
    public bool FlipFinalOutput { get; set; }
    Property Value
    Type Description
    Boolean

    InputType

    Declaration
    protected override Type InputType { get; }
    Property Value
    Type Description
    Type
    Overrides
    RecorderInputSettings.InputType

    Source

    Indicates the Camera input type.

    Declaration
    public ImageSource Source { get; set; }
    Property Value
    Type Description
    ImageSource

    Methods

    ValidityCheck(List<String>)

    Declaration
    protected override bool ValidityCheck(List<string> errors)
    Parameters
    Type Name Description
    List<String> errors
    Returns
    Type Description
    Boolean
    Overrides
    StandardImageInputSettings.ValidityCheck(List<String>)
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