Class CodelessIAPButtonEditor
Customer Editor class for the CodelessIAPButton. This class handle how the CodelessIAPButton should represent itself in the UnityEditor.
Inherited Members
UnityEditor.Editor.MoveNextTarget()
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
Namespace: UnityEditor.Purchasing
Syntax
[CustomEditor(typeof(CodelessIAPButton))]
[CanEditMultipleObjects]
public class CodelessIAPButtonEditor : AbstractIAPButtonEditor, IPreviewable, IToolModeOwner
Methods
OnEnable()
Event trigger when CodelessIAPButton is enabled in the scene.
Declaration
public void OnEnable()
OnInspectorGUI()
Event trigger when trying to draw the CodelessIAPButton in the inspector.
Declaration
public override void OnInspectorGUI()