Class PropertyPath | Properties | 1.1.1-preview
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    Class PropertyPath

    A PropertyPath is used to store a reference to a single property within a tree.

    Inheritance
    Object
    PropertyPath
    Namespace: Unity.Properties
    Syntax
    public class PropertyPath : IEquatable<PropertyPath>
    Remarks

    The path is stored as an array of parts and can be easily queried for algorithms.

    Constructors

    PropertyPath()

    Initializes a new instance of the PropertyPath class that is empty.

    Declaration
    public PropertyPath()

    PropertyPath(String)

    Initializes a new instance of the PropertyPath based on the given property string.

    Declaration
    public PropertyPath(string path)
    Parameters
    Type Name Description
    String path

    The string path to initialize this instance with.

    Properties

    Empty

    Gets if there is any part contained in the PropertyPath.

    Declaration
    public bool Empty { get; }
    Property Value
    Type Description
    Boolean

    Item[Int32]

    Gets the PropertyPath.Part at the given index.

    Declaration
    public PropertyPath.Part this[int index] { get; }
    Parameters
    Type Name Description
    Int32 index
    Property Value
    Type Description
    PropertyPath.Part

    PartsCount

    Gets the number of parts contained in the PropertyPath.

    Declaration
    public int PartsCount { get; }
    Property Value
    Type Description
    Int32

    Methods

    AppendPath(String)

    Appends the specified path.

    Declaration
    public void AppendPath(string path)
    Parameters
    Type Name Description
    String path

    The string path to append.

    Clear()

    Clears all parts from the PropertyPath.

    Declaration
    public void Clear()

    Equals(Object)

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    Object obj
    Returns
    Type Description
    Boolean
    Overrides
    Object.Equals(Object)

    Equals(PropertyPath)

    Declaration
    public bool Equals(PropertyPath other)
    Parameters
    Type Name Description
    PropertyPath other
    Returns
    Type Description
    Boolean

    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    Int32
    Overrides
    Object.GetHashCode()

    Pop()

    Removes the last PropertyPath.Part from the PropertyPath.

    Declaration
    public void Pop()

    PushIndex(Int32)

    Appends the given index to the PropertyPath. This will use Index.

    Declaration
    public void PushIndex(int index)
    Parameters
    Type Name Description
    Int32 index

    The index to add.

    PushKey(Object)

    Appends the given key to the PropertyPath. This will use Key.

    Declaration
    public void PushKey(object key)
    Parameters
    Type Name Description
    Object key

    The key to add.

    PushName(String)

    Appends the given name to the PropertyPath. This will use Name.

    Declaration
    public void PushName(string name)
    Parameters
    Type Name Description
    String name

    The part name to add.

    PushPart(PropertyPath.Part)

    Appends the given PropertyPath.Part to this property path.

    Declaration
    public void PushPart(PropertyPath.Part part)
    Parameters
    Type Name Description
    PropertyPath.Part part

    The part to add.

    PushPath(PropertyPath)

    Appends all parts of the given PropertyPath to the end of the this PropertyPath.

    Declaration
    public void PushPath(PropertyPath path)
    Parameters
    Type Name Description
    PropertyPath path

    The PropertyPath to append.

    PushProperty(IProperty)

    Appends the given property to the PropertyPath. This will use the correct PropertyPath.PartType based on the property interfaces.

    Declaration
    public void PushProperty(IProperty property)
    Parameters
    Type Name Description
    IProperty property

    The property to add.

    ToString()

    Declaration
    public override string ToString()
    Returns
    Type Description
    String
    Overrides
    Object.ToString()
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