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    Class MinMaxAttribute

    Tag a Vector2 or a Vector2Int field to draw it as a min-max slider.

    Inheritance
    object
    Attribute
    PropertyAttribute
    InspectorAttribute
    MinMaxAttribute
    Inherited Members
    PropertyAttribute.order
    Attribute.Equals(object)
    Attribute.GetCustomAttribute(Assembly, Type)
    Attribute.GetCustomAttribute(Assembly, Type, bool)
    Attribute.GetCustomAttribute(MemberInfo, Type)
    Attribute.GetCustomAttribute(MemberInfo, Type, bool)
    Attribute.GetCustomAttribute(Module, Type)
    Attribute.GetCustomAttribute(Module, Type, bool)
    Attribute.GetCustomAttribute(ParameterInfo, Type)
    Attribute.GetCustomAttribute(ParameterInfo, Type, bool)
    Attribute.GetCustomAttributes(Assembly)
    Attribute.GetCustomAttributes(Assembly, bool)
    Attribute.GetCustomAttributes(Assembly, Type)
    Attribute.GetCustomAttributes(Assembly, Type, bool)
    Attribute.GetCustomAttributes(MemberInfo)
    Attribute.GetCustomAttributes(MemberInfo, bool)
    Attribute.GetCustomAttributes(MemberInfo, Type)
    Attribute.GetCustomAttributes(MemberInfo, Type, bool)
    Attribute.GetCustomAttributes(Module)
    Attribute.GetCustomAttributes(Module, bool)
    Attribute.GetCustomAttributes(Module, Type)
    Attribute.GetCustomAttributes(Module, Type, bool)
    Attribute.GetCustomAttributes(ParameterInfo)
    Attribute.GetCustomAttributes(ParameterInfo, bool)
    Attribute.GetCustomAttributes(ParameterInfo, Type)
    Attribute.GetCustomAttributes(ParameterInfo, Type, bool)
    Attribute.GetHashCode()
    Attribute.IsDefaultAttribute()
    Attribute.IsDefined(Assembly, Type)
    Attribute.IsDefined(Assembly, Type, bool)
    Attribute.IsDefined(MemberInfo, Type)
    Attribute.IsDefined(MemberInfo, Type, bool)
    Attribute.IsDefined(Module, Type)
    Attribute.IsDefined(Module, Type, bool)
    Attribute.IsDefined(ParameterInfo, Type)
    Attribute.IsDefined(ParameterInfo, Type, bool)
    Attribute.Match(object)
    Attribute.TypeId
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Properties.UI
    Assembly: Unity.Properties.UI.dll
    Syntax
    [AttributeUsage(AttributeTargets.Property|AttributeTargets.Field, AllowMultiple = false, Inherited = true)]
    public sealed class MinMaxAttribute : InspectorAttribute

    Constructors

    MinMaxAttribute(float, float)

    Constructs a new MinMaxAttribute with specified min and max values.

    Declaration
    public MinMaxAttribute(float min, float max)
    Parameters
    Type Name Description
    float min

    The minimum allowed value.

    float max

    The maximum allowed value.

    Fields

    Max

    High-limit value.

    Declaration
    public readonly float Max
    Field Value
    Type Description
    float

    Min

    Low-limit value.

    Declaration
    public readonly float Min
    Field Value
    Type Description
    float
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