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    Struct ProfilerCategory

    Defines a profiling category when you create a ProfilerMarker.

    Namespace: Unity.Profiling
    Assembly: solution.dll
    Syntax
    public struct ProfilerCategory

    Properties

    Name Description
    Ai

    A ProfilerMarker that belongs to the Ai or NavMesh system.

    Animation

    A ProfilerMarker that belongs to the Animation system.

    Audio

    A ProfilerMarker that belongs the to Audio system.

    GUI

    A ProfilerMarker that belongs to the UI system.

    Input

    A ProfilerMarker that belongs to the Input system.

    Lighting

    A ProfilerMarker that belongs to the Lighting system.

    Loading

    A ProfilerMarker that belongs to the Loading or Streaming system.

    Network

    A ProfilerMarker that belongs to the Networking system.

    Particles

    A ProfilerMarker that belongs to the Particle system.

    Physics

    A ProfilerMarker that belongs to the Physics system.

    Render

    A ProfilerMarker that belongs to the Render system.

    Scripts

    Default category for all ProfilerMarkers defined in scripting code.

    Video

    A ProfilerMarker that belongs to the Video system.

    Vr

    A ProfilerMarker that belongs to the VR system.

    Operators

    Name Description
    implicit operator ushort(ProfilerCategory)

    Utility operator that simplifies usage of the ProfilerCategory with ProfilerUnsafeUtility.

    See Also

    ProfilerMarker<TP1>
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