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    Struct ProfilerMarker<TP1>

    Use ProfilerMarker<TP1> to mark up script code blocks for the Unity Profiler.

    You can pass a single integral or floating point parameter alongside the Begin event.

    Namespace: Unity.Profiling
    Assembly: solution.dll
    Syntax
    public struct ProfilerMarker<TP1> where TP1 : unmanaged
    Type Parameters
    Name Description
    TP1

    int, uint, long, ulong, float or double type.

    Constructors

    Name Description
    ProfilerMarker(string, string)

    Constructs the ProfilerMarker that belongs to the generic ProfilerCategory.Scripts category.

    ProfilerMarker(ProfilerCategory, string, string)

    Constructs the ProfilerMarker.

    Methods

    Name Description
    Auto(TP1)

    Profiles a piece of code enclosed within the using statement.

    Begin(TP1)

    Begins profiling a piece of code marked with the ProfilerMarker instance.

    End()

    Ends profiling a piece of code marked with the ProfilerMarker instance.

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