Class VertexPositioning
Contains a set of commonly used functions for modifying mesh positions.
Inherited Members
Namespace: UnityEngine .ProBuilder
Assembly: Unity.ProBuilder.dll
Syntax
public static class VertexPositioning
Methods
SetSharedVertexPosition(ProBuilderMesh, int, Vector3)
Takes a Shared
Use shared
Declaration
public static void SetSharedVertexPosition(this ProBuilderMesh mesh, int sharedVertexHandle, Vector3 position)
Parameters
Type | Name | Description |
---|---|---|
Pro |
mesh | The mesh containing the vertices you want to modify. |
int | sharedVertexHandle | The shared (or common) index to set the vertex position of. |
Vector3 | position | The new position in model coordinates. |
TranslateVertices(ProBuilderMesh, IEnumerable<int>, Vector3)
Translates a set of vertices with an offset provided in local (model) coordinates.
This applies the mesh positions to both the Pro
Declaration
public static void TranslateVertices(this ProBuilderMesh mesh, IEnumerable<int> indexes, Vector3 offset)
Parameters
Type | Name | Description |
---|---|---|
Pro |
mesh | The mesh containing the vertices that you want to translate. |
IEnumerable<int> | indexes | A set of triangles pointing to the vertex positions that you want to translate. |
Vector3 | offset | The offset to apply in local coordinates. |
TranslateVertices(ProBuilderMesh, IEnumerable<Edge>, Vector3)
Translates a set of edges with an offset provided in local (model) coordinates.
This applies the mesh positions to both the Pro
Declaration
public static void TranslateVertices(this ProBuilderMesh mesh, IEnumerable<Edge> edges, Vector3 offset)
Parameters
Type | Name | Description |
---|---|---|
Pro |
mesh | The mesh containing the edges that you want to translate. |
IEnumerable<Edge> | edges | The set of edges that you want to translate. |
Vector3 | offset | The offset to apply in local coordinates. |
TranslateVertices(ProBuilderMesh, IEnumerable<Face>, Vector3)
Translates a set of faces with an offset provided in local (model) coordinates.
This applies the mesh positions to both the Pro
Declaration
public static void TranslateVertices(this ProBuilderMesh mesh, IEnumerable<Face> faces, Vector3 offset)
Parameters
Type | Name | Description |
---|---|---|
Pro |
mesh | The mesh containing the faces that you want to translate. |
IEnumerable<Face> | faces | The set of faces that you want to translate. |
Vector3 | offset | The offset to apply in local coordinates. |
TranslateVerticesInWorldSpace(ProBuilderMesh, int[], Vector3)
Translates a set of vertices with a world space offset.
This applies the mesh positions to both the Pro
Declaration
public static void TranslateVerticesInWorldSpace(this ProBuilderMesh mesh, int[] indexes, Vector3 offset)
Parameters
Type | Name | Description |
---|---|---|
Pro |
mesh | The mesh containing the vertices you want to translate. |
int[] | indexes | An array of triangles pointing to the vertex positions that you want to translate. |
Vector3 | offset | The offset to apply in world coordinates. |
VerticesInWorldSpace(ProBuilderMesh)
Returns a copy of a mesh positions array transformed into world coordinates.
Declaration
public static Vector3[] VerticesInWorldSpace(this ProBuilderMesh mesh)
Parameters
Type | Name | Description |
---|---|---|
Pro |
mesh | The source mesh. |
Returns
Type | Description |
---|---|
Vector3[] | An array containing all vertex positions in world space. |