Enum RefreshMask
Selectively rebuilds and applies mesh attributes to the UnityEngine.Mesh asset.
Namespace: UnityEngine.ProBuilder
Assembly: Unity.ProBuilder.dll
Syntax
[Flags]
public enum RefreshMask
Fields
| Name | Description |
|---|---|
| All | Refresh all optional mesh attributes. |
| Bounds | Recalculate bounds. |
| Collisions | Re-assign the MeshCollider sharedMesh. |
| Colors | Rebuild colors. |
| Normals | Recalculate and apply normals. |
| Tangents | Recalculate and apply tangents. |
| UV | Rebuild textures channel. |