CreateShape(ShapeType, PivotLocation)
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Creates a shape with default parameters.
In the Editor, the equivalent is the Shape tool.
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GenerateArch(PivotLocation, float, float, float, float, int, bool, bool, bool, bool, bool)
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Creates a new arch shape.
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GenerateCone(PivotLocation, float, float, int)
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Creates a new cone shape.
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GenerateCube(PivotLocation, Vector3)
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Creates a new cube with the specified size as a bounding box. The size is fixed: it is not applied as a scale value in the transform.
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GenerateCurvedStair(PivotLocation, float, float, float, float, int, bool)
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Creates a set of curved stairs.
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GenerateCylinder(PivotLocation, int, float, float, int, int)
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Creates a cylinder primitive.
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GenerateDoor(PivotLocation, float, float, float, float, float)
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Creates a door shape to place into a wall structure. Only the faces that are visible inside the walls have faces.
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GenerateIcosahedron(PivotLocation, float, int, bool, bool)
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Creates a new icosphere shape.
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GeneratePipe(PivotLocation, float, float, float, int, int)
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Creates a new pipe shape.
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GeneratePlane(PivotLocation, float, float, int, int, Axis)
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Creates a new plane shape.
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GeneratePrism(PivotLocation, Vector3)
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Creates a new prism primitive.
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GenerateStair(PivotLocation, Vector3, int, bool)
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Creates a set of straight stairs.
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GenerateTorus(PivotLocation, int, int, float, float, bool, float, float, bool)
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Creates a new torus mesh.
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