Enum RefreshMask
Selectively rebuilds and applies mesh attributes to the UnityEngine.Mesh asset.
Namespace: UnityEngine.ProBuilder
Assembly: Unity.ProBuilder.dll
Syntax
[Flags]
public enum RefreshMask
Fields
Name | Description |
---|---|
All | Refresh all optional mesh attributes. |
Bounds | Recalculate bounds. |
Collisions | Re-assign the MeshCollider sharedMesh. |
Colors | Rebuild colors. |
Normals | Recalculate and apply normals. |
Tangents | Recalculate and apply tangents. |
UV | Rebuild textures channel. |