Class EditorMeshUtility
Contains helper functions for mesh editing that are only available in the Editor.
Inherited Members
Namespace: UnityEditor.ProBuilder
Syntax
public static class EditorMeshUtility
Methods
Optimize(ProBuilderMesh, Boolean)
Optimizes the mesh geometry, and generates a UV2 channel if object is marked as ContributeGI
or you set the generateLightmapUVs
parameter to true.
Declaration
public static void Optimize(this ProBuilderMesh mesh, bool generateLightmapUVs = false)
Parameters
Type | Name | Description |
---|---|---|
ProBuilderMesh | mesh | The ProBuilder mesh component to optimize. |
Boolean | generateLightmapUVs | True to force ProBuilder to build UV2s if the Auto UV2 preference is disabled. |
Remarks
This is only applicable to meshes with triangle topology. Quad meshes are not affected by this function.
RebuildColliders(ProBuilderMesh)
Resizes any collider components on this mesh to match the size of the mesh bounds.
Declaration
public static void RebuildColliders(this ProBuilderMesh mesh)
Parameters
Type | Name | Description |
---|---|---|
ProBuilderMesh | mesh | The mesh target to rebuild collider volumes for. |
Events
meshOptimized
Raised after a ProBuilderMesh has been successfully optimized.
Declaration
public static event Action<ProBuilderMesh, Mesh> meshOptimized
Event Type
Type | Description |
---|---|
Action<ProBuilderMesh, Mesh> |