Class Submesh
Defines a set of indices and material.
Inherited Members
Namespace: UnityEngine.ProBuilder
Syntax
[Serializable]
public sealed class Submesh
Constructors
Submesh(Int32, MeshTopology, IEnumerable<Int32>)
Creates a new Submesh from a submesh index for the material, the topology, and a set of indices.
Declaration
public Submesh(int submeshIndex, MeshTopology topology, IEnumerable<int> indexes)
Parameters
Type | Name | Description |
---|---|---|
Int32 | submeshIndex | The index of this submesh that corresponds to the sharedMaterials property. |
MeshTopology | topology | The topology of this submesh. ProBuilder only recognizes Triangles and Quads. |
IEnumerable<Int32> | indexes | The triangles or quads. |
Submesh(Mesh, Int32)
Creates a new Submesh from a source mesh and a submesh index for the material.
Declaration
public Submesh(Mesh mesh, int subMeshIndex)
Parameters
Type | Name | Description |
---|---|---|
Mesh | mesh | The source mesh. |
Int32 | subMeshIndex | Which submesh to read from. |
Properties
indexes
Gets or sets the indices making up this submesh. Use the topology property to find out whether the submesh contains triangles or quads.
Declaration
public IEnumerable<int> indexes { get; set; }
Property Value
Type | Description |
---|---|
IEnumerable<Int32> |
submeshIndex
Gets or sets the index in the sharedMaterials array that this submesh aligns with.
Declaration
public int submeshIndex { get; set; }
Property Value
Type | Description |
---|---|
Int32 |
topology
Gets or sets the topology (whether this submesh is made with triangles or quads).
Declaration
public MeshTopology topology { get; set; }
Property Value
Type | Description |
---|---|
MeshTopology |
Methods
GetSubmeshes(IEnumerable<Face>, Int32, MeshTopology)
Creates an array of submeshes from a set of faces. Currently only Quads and Triangles are supported.
Declaration
public static Submesh[] GetSubmeshes(IEnumerable<Face> faces, int submeshCount, MeshTopology preferredTopology = MeshTopology.Triangles)
Parameters
Type | Name | Description |
---|---|---|
IEnumerable<Face> | faces | The faces to be included in the list of submeshes. This method handles group submeshes by comparing the material property of each face. |
Int32 | submeshCount | The number of submeshes to create. Usually you can set this value to the length of the sharedMaterials array. |
MeshTopology | preferredTopology | By default, ProBuilder creates triangles, but you can set this value to false to construct quads. However, ProBuilder falls back to creating triangles if it can't represent some faces in quad format. |
Returns
Type | Description |
---|---|
Submesh[] | An array of Submeshes. |
Exceptions
Type | Condition |
---|---|
NotImplementedException | Thrown in the event that a MeshTopology other than Quads or Triangles is passed. |
ToString()
Returns a string that represents this Submesh.
Declaration
public override string ToString()
Returns
Type | Description |
---|---|
String | A comma-delimited string (for example |