Enum HandleOrientation
Defines how the handle gizmo is oriented with regards to the current element selection.
Namespace: UnityEngine.ProBuilder
Syntax
public enum HandleOrientation
Remarks
This overrides the Unity Pivot / Global setting when editing vertices, faces, or edges.
Fields
Name | Description | Value |
---|---|---|
World | The gizmo is aligned to identity in world space. |
0 |
ActiveObject | The gizmo is aligned relative to the active mesh transform. This is also called "coordinate" or "model" space. |
1 |
ActiveElement | The gizmo is aligned relative to the currently selected face. When editing vertices or edges, this falls back to ActiveObject alignment. |
2 |