Tool panels | ProBuilder | 4.3.1
docs.unity3d.com
    Show / Hide Table of Contents

    Tool panels

    This portion of the ProBuilder toolbar provides access to most of the ProBuilder windows and components.

    Tool Panels on the ProBuilder toolbar

    Note: Some actions also have extra options or custom settings available. The tool buttons have a special indicator in the top right corner (shown as a gear icon in the first tool icon in the image above). The documentation for each tool includes information about these options.

    Shape Tool icon New Shape

    Use the Shape Tool window to create new ProBuilder Mesh shapes such as cylinders, arches, and stairs.

    For more information, see the Shape Tool window reference.

    Poly Shape Tool icon New Poly Shape

    Use the Poly Shape component to create a custom 2-dimensional shape and then extrude that shape to create a custom 3-dimensional Mesh.

    For more information, see the Poly Shape component reference.

    Bezier Shape icon New Bezier Shape

    Use the Bezier Shape component to define a bezier curve around which ProBuilder extrudes a Mesh.

    Warning: Bezier shapes are experimental, meaning that they are still under development, and might reduce ProBuilder's stability. Please use with caution.

    For more information, see the Bezier Shape component reference.

    Smoothing Groups icon Smoothing

    Use the Smooth Group Editor window to create a smooth and rounded look.

    For more information, see the Smooth Group Editor window reference.

    Vertex Color icon Vertex Colors

    Use the Vertex Colors window to apply or paint vertex colors onto Meshes.

    For more information, see the Vertex Colors window reference.

    Material Tools icon Material Editor

    Use the Material Editor window to apply Materials to objects or faces.

    For more information, see the Material Editor window reference.

    UV Editor icon UV Editor

    Use the UV Editor window to apply textures to objects or faces. You can also use it to automatically or manually wrap and unwrap textures.

    For more information, see the UV Editor window reference.

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023