Shape Tool window
Use the Shape Tool window to create new ProBuilder Mesh shapes, such as cylinders, arches, and stairs.
Each shape has specific properties. You can customize these before you add the shape to your Scene. For example, the Stair shape lets you choose items like step height, arc, and which parts of the stairway to build.
ProBuilder Mesh shapes are similar to other GameObjects in Unity in terms of how they interact with other GameObjects and respond to Physics in the Scene. However, you can use ProBuilder's editing tools to customize and deform ProBuilder Meshes after you create them.
Creating specific shapes
To create a new ProBuilder Mesh based on one of the predefined shapes:
In the ProBuilder toolbar, click the New Shape tool.
Tip: You can also use the Ctrl/Cmd+Shift+K hotkey to open the Shape Tool window, or use the menu (Tools > ProBuilder > Editors > Open Shape Editor Menu Item).
Choose the shape you'd like to create (such as Cube, Cylinder or Torus) from the Shape Selector drop-down menu. The properties specific to that shape type apppear in the Shape Tool window.
Set the options (width, height, radius, number of stairs) according to the type of shape.
Move or rotate the preview object within the Scene view until it's in a position you're happy with.
Click Build to create the new Mesh.
Now that you have a ProBuilder Mesh, you can use ProBuilder's editing tools to further define the Mesh.
Shape-specific properties
The following sections describe the shape-specific properties available for these shape types: