Interacting with ProBuilder | ProBuilder | 4.3.1
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    Interacting with ProBuilder

    ProBuilder User Interface

    ProBuilder provides several ways to interact with the tools:

    A The Scene Information

    B The ProBuilder menu

    C ProBuilder hotkeys

    D Editor windows

    E The ProBuilder Preferences window

    F Transform tools for ProBuilder

    G The ProBuilder toolbar and the Edit mode toolbar

    H ProBuilder tool options

    I ProBuilder component windows

    Scene Information

    Dimensions Overlay

    Scene Information displays information about the Meshes in the Scene, and which elements are selected.

    To toggle this on or off, use the Show Scene Info setting in the Preferences.

    Editor windows

    Editor windows

    Editor windows provide tools or features with extended functionality. For example, the UV Editor window (in the example image above) allows you to perform advanced texture manipulations, including texture mapping, UV unwrapping, and tiling.

    To access these windows, use the Probuilder menu, hotkeys, or the tool panel section of the ProBuilder toolbar.

    Component windows

    Poly Shape component and Bezier Shape windows

    There are two component windows in ProBuilder that help define topology:

    • Poly Shape
    • Bezier shape (Experimental)

    These components provide the ability to re-edit the base shape as many times as necessary. However, using them discards any standard ProBuilder Mesh edits made previously.

    For example, imagine you create a new Poly Shape with five points, and then extrude one of the faces. Next, you decide to remove one of the points, so you enter Poly Shape editing mode again. The extrusion disappears as soon as you re-enter Poly Shape editing mode.

    The Pro Builder Mesh component window appears on every ProBuilder object. It allows you to customize lightmap UV parameters for each object.

    Transform tools in ProBuilder

    Translating a Face in ProBuilder

    Most of the time, you interact with ProBuilder with translation, rotation, and scaling tools in much the same way that you interact with Unity. However, ProBuilder uses a combination of Edit modes and special key combinations to interact at a much deeper level with your Meshes.

    For example, you can use the Shift key with the scaling and translation tools in Face mode to create insets and extrusions. This allows you to build complex Meshes easily.

    For an overview of working with ProBuilder, see Creating Meshes, Editing Meshes, and Materials, Shaders, Textures, and UVs.

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