Class SceneSelection
  
Inheritance
SceneSelection
 
Syntax
public class SceneSelection : IEquatable<SceneSelection>
 
Constructors
  
SceneSelection(GameObject)
Declaration
public SceneSelection(GameObject gameObject = null)
 
Parameters
| Type | 
Name | 
Description | 
| GameObject | 
gameObject | 
 | 
SceneSelection(ProBuilderMesh, Int32)
Declaration
public SceneSelection(ProBuilderMesh mesh, int vertex)
 
Parameters
SceneSelection(ProBuilderMesh, Edge)
Declaration
public SceneSelection(ProBuilderMesh mesh, Edge edge)
 
Parameters
SceneSelection(ProBuilderMesh, Face)
Declaration
public SceneSelection(ProBuilderMesh mesh, Face face)
 
Parameters
Fields
  
edge
Declaration
Field Value
face
Declaration
Field Value
gameObject
Declaration
public GameObject gameObject
 
Field Value
| Type | 
Description | 
| GameObject | 
 | 
mesh
Declaration
public ProBuilderMesh mesh
 
Field Value
vertex
Declaration
Field Value
Methods
  
Clear()
Declaration
CopyTo(SceneSelection)
Declaration
public void CopyTo(SceneSelection dst)
 
Parameters
Equals(Object)
Declaration
public override bool Equals(object obj)
 
Parameters
| Type | 
Name | 
Description | 
| Object | 
obj | 
 | 
Returns
Overrides
Equals(SceneSelection)
Declaration
public bool Equals(SceneSelection other)
 
Parameters
Returns
GetHashCode()
Declaration
public override int GetHashCode()
 
Returns
Overrides
ToString()
Declaration
public override string ToString()
 
Returns
Overrides
Operators
  
Equality(SceneSelection, SceneSelection)
Declaration
public static bool operator ==(SceneSelection left, SceneSelection right)
 
Parameters
Returns
Inequality(SceneSelection, SceneSelection)
Declaration
public static bool operator !=(SceneSelection left, SceneSelection right)
 
Parameters
Returns