Class Vector4Parameter
A ParameterOverride<T> that holds a Vector4 value.
Inherited Members
Namespace: UnityEngine.Rendering.PostProcessing
Assembly: Unity.Postprocessing.Runtime.dll
Syntax
[Serializable]
public sealed class Vector4Parameter : ParameterOverride<Vector4>
Remarks
The interpolation method for this parameter is the same as LerpUnclamped(float, float, float) for each axis.
Methods
Interp(Vector4, Vector4, float)
Interpolates between two values given an interpolation factor t.
Declaration
public override void Interp(Vector4 from, Vector4 to, float t)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | from | The value to interpolate from |
| Vector4 | to | The value to interpolate to |
| float | t | An interpolation factor (generally in range |
Overrides
Remarks
By default this method does a "snap" interpolation, meaning it will return the value
to if t is higher than 0, from
otherwise.
Operators
implicit operator Vector2(Vector4Parameter)
Implicit conversion between Vector4Parameter and a Vector2.
Declaration
public static implicit operator Vector2(Vector4Parameter prop)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4Parameter | prop | The parameter to implicitly cast |
Returns
| Type | Description |
|---|---|
| Vector2 | A |
implicit operator Vector3(Vector4Parameter)
Implicit conversion between Vector4Parameter and a Vector3.
Declaration
public static implicit operator Vector3(Vector4Parameter prop)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4Parameter | prop | The parameter to implicitly cast |
Returns
| Type | Description |
|---|---|
| Vector3 | A |