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    Class SplineParameter

    A ParameterOverride<T> that holds a Spline value.

    Inheritance
    object
    ParameterOverride
    ParameterOverride<Spline>
    SplineParameter
    Inherited Members
    ParameterOverride<Spline>.value
    ParameterOverride<Spline>.Override(Spline)
    ParameterOverride<Spline>.GetHash()
    ParameterOverride.overrideState
    ParameterOverride.GetValue<T>()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.PostProcessing
    Assembly: Unity.Postprocessing.Runtime.dll
    Syntax
    [Serializable]
    public sealed class SplineParameter : ParameterOverride<Spline>
    Remarks

    The interpolation method for this parameter is the same as LerpUnclamped(float, float, float) for each point on the curve.

    Methods

    Interp(Spline, Spline, float)

    Interpolates between two values given an interpolation factor t.

    Declaration
    public override void Interp(Spline from, Spline to, float t)
    Parameters
    Type Name Description
    Spline from

    The value to interpolate from

    Spline to

    The value to interpolate to

    float t

    An interpolation factor (generally in range [0,1])

    Overrides
    ParameterOverride<Spline>.Interp(Spline, Spline, float)
    Remarks

    By default this method does a "snap" interpolation, meaning it will return the value to if t is higher than 0, from otherwise.

    OnEnable()

    This method is called right after the parent PostProcessEffectSettings has been initialized. This is used in case you need to access fields or properties that can't be accessed in the constructor of a ScriptableObject (ParameterOverride objects are generally declared and initialized in a PostProcessEffectSettings).

    Declaration
    protected override void OnEnable()
    Overrides
    ParameterOverride.OnEnable()
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