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    Class PostProcessLayer.SerializedBundleRef

    A wrapper around bundles to allow their serialization in lists.

    Inheritance
    object
    PostProcessLayer.SerializedBundleRef
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.PostProcessing
    Assembly: Unity.Postprocessing.Runtime.dll
    Syntax
    [Serializable]
    public sealed class PostProcessLayer.SerializedBundleRef

    Fields

    assemblyQualifiedName

    The assembly qualified name used for serialization as we can't serialize the types themselves.

    Declaration
    public string assemblyQualifiedName
    Field Value
    Type Description
    string

    bundle

    A reference to the bundle itself.

    Declaration
    public PostProcessBundle bundle
    Field Value
    Type Description
    PostProcessBundle
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