Enum PostProcessEvent
Injection points for custom effects.
Namespace: UnityEngine.Rendering.PostProcessing
Assembly: solution.dll
Syntax
public enum PostProcessEvent
Fields
Name | Description |
---|---|
AfterStack | Effects at this injection points will execute after builtin effects have been rendered and before the final pass that does FXAA and applies dithering. |
BeforeStack | Effects at this injection points will execute after temporal anti-aliasing and before builtin effects are rendered. |
BeforeTransparent | Effects at this injection points will execute before transparent objects are rendered. |