Class SplineParameter
A ParameterOverride<T> that holds a Spline value.
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Rendering.PostProcessing
Syntax
[Serializable]
public sealed class SplineParameter : ParameterOverride<Spline>
Remarks
The interpolation method for this parameter is the same as
Methods
Interp(Spline, Spline, Single)
Declaration
public override void Interp(Spline from, Spline to, float t)
Parameters
Type | Name | Description |
---|---|---|
Spline | from | |
Spline | to | |
System.Single | t |
Overrides
UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Rendering.PostProcessing.Spline>.Interp(UnityEngine.Rendering.PostProcessing.Spline, UnityEngine.Rendering.PostProcessing.Spline, System.Single)
OnEnable()
This method is called right after the parent PostProcessEffectSettings has
been initialized. This is used in case you need to access fields or properties that
can't be accessed in the constructor of a ParameterOverride
objects are generally declared and initialized in a
PostProcessEffectSettings).
Declaration
protected override void OnEnable()