Class PostProcessManager | Package Manager UI website
docs.unity3d.com
    Show / Hide Table of Contents

    Class PostProcessManager

    Inheritance
    System.Object
    PostProcessManager
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: UnityEngine.Rendering.PostProcessing
    Syntax
    public sealed class PostProcessManager

    Fields

    settingsTypes

    Declaration
    public readonly Dictionary<Type, PostProcessAttribute> settingsTypes
    Field Value
    Type Description
    Dictionary<System.Type, PostProcessAttribute>

    Properties

    instance

    Declaration
    public static PostProcessManager instance { get; }
    Property Value
    Type Description
    PostProcessManager

    Methods

    GetActiveVolumes(PostProcessLayer, List<PostProcessVolume>, Boolean, Boolean)

    Declaration
    public void GetActiveVolumes(PostProcessLayer layer, List<PostProcessVolume> results, bool skipDisabled = true, bool skipZeroWeight = true)
    Parameters
    Type Name Description
    PostProcessLayer layer
    List<PostProcessVolume> results
    System.Boolean skipDisabled
    System.Boolean skipZeroWeight

    GetHighestPriorityVolume(LayerMask)

    Declaration
    public PostProcessVolume GetHighestPriorityVolume(LayerMask mask)
    Parameters
    Type Name Description
    LayerMask mask
    Returns
    Type Description
    PostProcessVolume

    GetHighestPriorityVolume(PostProcessLayer)

    Declaration
    public PostProcessVolume GetHighestPriorityVolume(PostProcessLayer layer)
    Parameters
    Type Name Description
    PostProcessLayer layer
    Returns
    Type Description
    PostProcessVolume

    QuickVolume(Int32, Single, PostProcessEffectSettings[])

    Declaration
    public PostProcessVolume QuickVolume(int layer, float priority, params PostProcessEffectSettings[] settings)
    Parameters
    Type Name Description
    System.Int32 layer
    System.Single priority
    PostProcessEffectSettings[] settings
    Returns
    Type Description
    PostProcessVolume
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023