Class PostProcessEffectRenderer<T> | Package Manager UI website
docs.unity3d.com
    Show / Hide Table of Contents

    Class PostProcessEffectRenderer<T>

    Inheritance
    System.Object
    PostProcessEffectRenderer
    PostProcessEffectRenderer<T>
    AmbientOcclusionRenderer
    AutoExposureRenderer
    BloomRenderer
    ChromaticAberrationRenderer
    ColorGradingRenderer
    DepthOfFieldRenderer
    GrainRenderer
    LensDistortionRenderer
    MotionBlurRenderer
    ScreenSpaceReflectionsRenderer
    VignetteRenderer
    Inherited Members
    PostProcessEffectRenderer.m_ResetHistory
    PostProcessEffectRenderer.Init()
    PostProcessEffectRenderer.GetCameraFlags()
    PostProcessEffectRenderer.ResetHistory()
    PostProcessEffectRenderer.Release()
    PostProcessEffectRenderer.Render(PostProcessRenderContext)
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: UnityEngine.Rendering.PostProcessing
    Syntax
    public abstract class PostProcessEffectRenderer<T> : PostProcessEffectRenderer where T : PostProcessEffectSettings
    Type Parameters
    Name Description
    T

    Properties

    settings

    Declaration
    public T settings { get; }
    Property Value
    Type Description
    T
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023