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    Class PolySpatialNetworkFilter

    A PolySpatial-specific Network Filter that allows for filtering out objects for all players but one. This allows for marking objects to show for only a single player, when PolySpatial is connected to a multiplayer supported platform. When this component is active, objects under its influence are marked with PolySpatialNetworkFilterObject components.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    PolySpatialNetworkFilter
    Inherited Members
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    Namespace: Unity.PolySpatial
    Assembly: Unity.PolySpatial.dll
    Syntax
    public class PolySpatialNetworkFilter : MonoBehaviour

    Fields

    ApplyToDescendantsOnEnable

    This boolean only applies once when the component is first created or enabled. To delete any created PolySpatialNetworkFilterObjects created by this filter, disable this component.

    Declaration
    [Tooltip("If this filter should apply recursively to descendant game objects. Only applied once when this component is first created or enabled. Disabling this property at runtime does nothing.")]
    public bool ApplyToDescendantsOnEnable
    Field Value
    Type Description
    bool

    DynamicallyApplyToNewDescendants

    If true, any newly created descendant game objects will be tagged with a PolySpatialNetworkFilterObject component. This can become an expensive operation if the game object hierarchy is changing frequently. If this filter is disabled, or if the newly added game object isn't a child of a game object that has already been tagged, then nothing will happen.

    Declaration
    [Tooltip("If true, any newly created descendant game objects will be tagged with a PolySpatialNetworkFilterObject component. Please see the function summary for more information on restrictions and limitations.")]
    public bool DynamicallyApplyToNewDescendants
    Field Value
    Type Description
    bool

    Properties

    PlayerId

    Corresponds to a specific player on the multiplayer supported platform. When a valid player id is set on this filter, objects that are affected by this filter will only appear to that corresponding player, and will not be visible to any other player. Platforms that don't support multiplayer will not have player ids, and this component will do nothing.

    Declaration
    public uint PlayerId { get; set; }
    Property Value
    Type Description
    uint

    Methods

    ApplyFilterToNewDescendants()

    Traverses the descendant GameObjects of this filter, and tags any objects that don't already have PolySpatialNetworkFilterObject. If DynamicallyApplyToNewDescendants is disabled or if the filter is disabled, this function does nothing.

    Declaration
    public void ApplyFilterToNewDescendants()

    RemoveFilterObject(PolySpatialNetworkFilterObject)

    Let's filter know that it should stop keeping track of a certain PolySpatialNetworkFilterObject due to the object being destroyed.

    Declaration
    public void RemoveFilterObject(PolySpatialNetworkFilterObject filterObject)
    Parameters
    Type Name Description
    PolySpatialNetworkFilterObject filterObject

    Filter object to stop managing.

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