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    Class VisionOSNativeText

    Unity component that provides for the use of platform defined text display and layout using native functionality. Unlike TMP handling where we generate a mesh and use an assigned font material from TMP to render text as a mesh, this component will allow the use of the full fidelity of the platform as best it can.

    Where possible, the text will be rendered over a floating slate or canvas so that it does not appear to just be floating in space.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    VisionOSNativeText
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.didStart
    MonoBehaviour.didAwake
    MonoBehaviour.runInEditMode
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    Component.GetComponent(Type)
    Component.GetComponent<T>()
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    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
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    Object.InstantiateAsync<T>(T)
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    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
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    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.InstantiateAsync<T>(T, InstantiateParameters, CancellationToken)
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    Object.Instantiate(Object, Vector3, Quaternion)
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    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
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    Object.ToString()
    Object.name
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    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.PolySpatial
    Assembly: Unity.PolySpatial.Core.dll
    Syntax
    [ExecuteInEditMode]
    [DisallowMultipleComponent]
    public class VisionOSNativeText : MonoBehaviour

    Properties

    CanvasBackgroundColor

    The color of the canvas background that the text will be displayed on. May not be supported on all platforms.

    Declaration
    public Color CanvasBackgroundColor { get; set; }
    Property Value
    Type Description
    Color

    CanvasCornerRadius

    The radius of the rounded corners of teh canvas that the text will be displayed on. Size is in points where one point is equivalent to 0.3528mm. May not be supported on all platforms.

    Declaration
    public int CanvasCornerRadius { get; set; }
    Property Value
    Type Description
    int

    CanvasSize

    The width and height of the canvas that the text will be displayed on. Size is in points where one point is equivalent to 0.3528mm. May not be supported on all platforms.

    Declaration
    public Vector2 CanvasSize { get; set; }
    Property Value
    Type Description
    Vector2

    Justification

    Horizontal justification of the text.

    Declaration
    public VisionOSNativeText.HorizontalJustification Justification { get; set; }
    Property Value
    Type Description
    VisionOSNativeText.HorizontalJustification

    Text

    The text to be rendered by the platform.

    Declaration
    public string Text { get; set; }
    Property Value
    Type Description
    string

    TextColor

    The color of the text rendered by the platform.

    Declaration
    public Color TextColor { get; set; }
    Property Value
    Type Description
    Color

    TextEdgeInsets

    The margins around the text from the edges of the canvas. Size is in points where one point is equivalent to 0.3528mm.

    Declaration
    public Vector4 TextEdgeInsets { get; set; }
    Property Value
    Type Description
    Vector4

    TextSize

    The size of the text to be rendered. Size is in points where one point is equivalent to 0.3528mm.

    Declaration
    public int TextSize { get; set; }
    Property Value
    Type Description
    int

    TmProFontAsset

    Handle to the TMP font asset that the user selected for this component.

    Declaration
    public TMP_FontAsset TmProFontAsset { get; set; }
    Property Value
    Type Description
    TMP_FontAsset
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