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    Class VisionOSHoverEffect

    Acts as a direct proxy to RealityKit's HoverEffectComponent. To function, the GO must also have a MeshRenderer (to display the hover effect on) and a Collider (against which the view ray can intersect).

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    VisionOSHoverEffect
    Inherited Members
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    Namespace: Unity.PolySpatial
    Assembly: Unity.PolySpatial.dll
    Syntax
    [DisallowMultipleComponent]
    public class VisionOSHoverEffect : MonoBehaviour

    Properties

    Color

    The color of the effect, when using the Spotlight or Highlight types.

    Declaration
    public Color Color { get; set; }
    Property Value
    Type Description
    Color

    FadeInDuration

    The duration in seconds over which the effect fades in, when using the Shader type.

    Declaration
    public float FadeInDuration { get; set; }
    Property Value
    Type Description
    float

    FadeOutDuration

    The duration in seconds over which the effect fades out, when using the Shader type.

    Declaration
    public float FadeOutDuration { get; set; }
    Property Value
    Type Description
    float

    IntensityMultiplier

    The intensity of the effect, when using the Spotlight or Highlight types.

    Declaration
    public float IntensityMultiplier { get; set; }
    Property Value
    Type Description
    float

    Type

    The type of hover effect to use.

    Declaration
    public VisionOSHoverEffect.EffectType Type { get; set; }
    Property Value
    Type Description
    VisionOSHoverEffect.EffectType
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