Class VisionOSLightSettings
Allows customizing settings specific to visionOS for the Light component attached to the same GameObject.
Inherited Members
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.PolySpatial
Assembly: Unity.PolySpatial.dll
Syntax
[DisallowMultipleComponent]
[RequireComponent(typeof(Light))]
public class VisionOSLightSettings : MonoBehaviour
Properties
DirectionalShadowMaxDistance
The maximum distance from the camera to render the shadow map for directional shadows.
Declaration
public float DirectionalShadowMaxDistance { get; set; }
Property Value
Type | Description |
---|---|
float |
Mode
The mode to use for the associated light on visionOS.
Declaration
public VisionOSLightSettings.LightMode Mode { get; set; }
Property Value
Type | Description |
---|---|
VisionOSLightSettings.LightMode |
ShadowBiasOffset
The additional fixed bias to add to shadows.
Declaration
public float ShadowBiasOffset { get; set; }
Property Value
Type | Description |
---|---|
float |