Class VisionOSSortingGroup
Inherited Members
Component.GetComponentIndex()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Scene)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.PolySpatial
Assembly: solution.dll
Syntax
[DisallowMultipleComponent]
public class VisionOSSortingGroup : MonoBehaviour
Properties
depthPass
Declaration
public VisionOSSortingGroup.DepthPass depthPass { get; set; }
Property Value
Type | Description |
---|---|
VisionOSSortingGroup.DepthPass |
renderers
Declaration
public List<VisionOSSortingGroup.RendererSorting> renderers { get; set; }
Property Value
Type | Description |
---|---|
List<VisionOSSortingGroup.RendererSorting> |