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    Struct SocketAddress

    Implements
    IEquatable<SocketAddress>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.PolySpatial.Networking
    Assembly: solution.dll
    Syntax
    public struct SocketAddress : IEquatable<SocketAddress>

    Fields

    Name Description
    Host
    Port

    Properties

    Name Description
    Identifier

    Methods

    Name Description
    Equals(object)

    Indicates whether this instance and a specified object are equal.

    Equals(SocketAddress)

    Indicates whether the current object is equal to another object of the same type.

    GetHashCode()

    Returns the hash code for this instance.

    ParseAddress(string, int, out SocketAddress)
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