Struct SocketAddress
Implements
Inherited Members
Namespace: Unity.PolySpatial.Networking
Assembly: solution.dll
Syntax
public struct SocketAddress : IEquatable<SocketAddress>
Fields
| Name | Description |
|---|---|
| Host | |
| Port |
Properties
| Name | Description |
|---|---|
| Identifier |
Methods
| Name | Description |
|---|---|
| Equals(object) | Indicates whether this instance and a specified object are equal. |
| Equals(SocketAddress) | Indicates whether the current object is equal to another object of the same type. |
| GetHashCode() | Returns the hash code for this instance. |
| ParseAddress(string, int, out SocketAddress) |