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    Class PolySpatialStateValidator.GameObjectNode

    Captures a GameObject's state as well as linking clientSim and hostPlatform GameObjects and their respective parents. GameObject properties define its state, capturing simple (string, int, etc) or complex (Mesh, Material) types.

    Inheritance
    Object
    PolySpatialStateValidator.GameObjectNode
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Global Namespace
    Syntax
    public class GameObjectNode

    Fields

    clientSimId

    Declaration
    public PolySpatialInstanceID clientSimId
    Field Value
    Type Description
    PolySpatialInstanceID

    clientSimName

    Declaration
    public string clientSimName
    Field Value
    Type Description
    String

    clientSimParentId

    Declaration
    public PolySpatialInstanceID clientSimParentId
    Field Value
    Type Description
    PolySpatialInstanceID

    hostPlatformId

    Declaration
    public PolySpatialInstanceID hostPlatformId
    Field Value
    Type Description
    PolySpatialInstanceID

    hostPlatformName

    Declaration
    public string hostPlatformName
    Field Value
    Type Description
    String

    hostPlatformParentId

    Declaration
    public PolySpatialInstanceID hostPlatformParentId
    Field Value
    Type Description
    PolySpatialInstanceID

    properties

    Declaration
    public Dictionary<string, object> properties
    Field Value
    Type Description
    Dictionary<String, Object>

    Methods

    Equivalent(PolySpatialStateValidator.GameObjectNode)

    Declaration
    public bool Equivalent(PolySpatialStateValidator.GameObjectNode otherGameObjectNode)
    Parameters
    Type Name Description
    PolySpatialStateValidator.GameObjectNode otherGameObjectNode
    Returns
    Type Description
    Boolean
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