Class PolySpatialStateValidator.GameObjectNode
Captures a GameObject's state as well as linking clientSim and hostPlatform GameObjects and their respective parents.
GameObject properties define its state, capturing simple (string, int, etc) or complex (Mesh, Material) types.
Inheritance
PolySpatialStateValidator.GameObjectNode
Syntax
public class GameObjectNode
Fields
clientSimId
Declaration
public PolySpatialInstanceID clientSimId
Field Value
| Type |
Description |
| PolySpatialInstanceID |
|
clientSimName
Declaration
public string clientSimName
Field Value
clientSimParentId
Declaration
public PolySpatialInstanceID clientSimParentId
Field Value
| Type |
Description |
| PolySpatialInstanceID |
|
Declaration
public PolySpatialInstanceID hostPlatformId
Field Value
| Type |
Description |
| PolySpatialInstanceID |
|
Declaration
public string hostPlatformName
Field Value
Declaration
public PolySpatialInstanceID hostPlatformParentId
Field Value
| Type |
Description |
| PolySpatialInstanceID |
|
properties
Declaration
public Dictionary<string, object> properties
Field Value
Methods
Equivalent(PolySpatialStateValidator.GameObjectNode)
Declaration
public bool Equivalent(PolySpatialStateValidator.GameObjectNode otherGameObjectNode)
Parameters
Returns